29 #ifndef GUI_EQUALIZER_H_ 30 #define GUI_EQUALIZER_H_ 32 #include "GUI/PlayerPlugins/Equalizer/ui_GUI_Equalizer.h" 33 #include "Interfaces/PlayerPlugin/PlayerPlugin.h" 59 void sli_changed(
int,
int);
60 void sli_pressed(
int);
61 void sli_released(
int);
63 void preset_changed(
int);
64 void cb_gauss_toggled(
bool);
65 void btn_save_clicked();
66 void btn_delete_clicked();
67 void btn_reset_clicked();
68 void text_changed(
const QString&);
71 void fill_eq_presets();
87 int find_combo_text(QString txt);
QString get_display_name() const override
must be overwritten
void language_changed() override
language_changed Has to be implemented and is called when language has changed
Definition: ui_GUI_Equalizer.h:636
Definition: GUI_Equalizer.h:40
QPushButton * get_close_button() const override
must be overwritten
Definition: EngineHandler.h:36
void init_ui() override
GUI will be initialized on first show up. Please use this to make Sayonara starting fast...
Interface for PlayerPlugin classes. get_name() and language_changed() must be overwritten.
Definition: PlayerPlugin.h:48
QString get_name() const override
must be overwritten
QLabel * get_title_label() const override
must be overwritten