#include "translate.h" #include "unicode_symbols.h" static const t_unicode ascii_c0_chars[] = { 0x0000, 0x0001, 0x0002, 0x0003, 0x0004, 0x0005, 0x0006, 0x0007, /* 0x00-0x07 */ 0x0008, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000E, 0x000F, /* 0x08-0x0F */ 0x0010, 0x0011, 0x0012, 0x0013, 0x0014, 0x0015, 0x0016, 0x0017, /* 0x10-0x17 */ 0x0018, 0x0019, 0x001A, 0x001B, 0x001C, 0x001D, 0x001E, 0x001F, /* 0x18-0x1F */ }; struct char_set ascii_c0 = { 1, CHARS(ascii_c0_chars), 1, "@", 0, 32, }; #if 0 static const t_unicode ascii_g0_chars[] = { 0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, /* 0x20-0x27 */ 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, /* 0x28-0x2F */ 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, /* 0x30-0x37 */ 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, /* 0x38-0x3F */ 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, /* 0x40-0x47 */ 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, /* 0x48-0x4F */ 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, /* 0x50-0x57 */ 0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, /* 0x58-0x5F */ 0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, /* 0x60-0x67 */ 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, /* 0x68-0x6F */ 0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, /* 0x70-0x77 */ 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E, 0x007F, /* 0x78-0x7F */ }; #else static const t_unicode ascii_g0_chars[] = { 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, /* 0x20-0x27 */ 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, /* 0x28-0x2F */ 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, /* 0x30-0x37 */ 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, /* 0x38-0x3F */ 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, /* 0x40-0x47 */ 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, /* 0x48-0x4F */ 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, /* 0x50-0x57 */ 0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, /* 0x58-0x5F */ 0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, /* 0x60-0x67 */ 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, /* 0x68-0x6F */ 0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, /* 0x70-0x77 */ 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E , /* 0x78-0x7F */ }; #endif struct char_set ascii_g0 = { 1, CHARS(ascii_g0_chars), 6, "B", 0, 94, }; static const t_unicode ascii_c1_chars[] = { 0x0080, 0x0081, 0x0082, 0x0083, 0x0084, 0x0085, 0x0086, 0x0087, /* 0x80-0x87 */ 0x0088, 0x0089, 0x008A, 0x008B, 0x008C, 0x008D, 0x008E, 0x008F, /* 0x88-0x8F */ 0x0090, 0x0091, 0x0092, 0x0093, 0x0094, 0x0095, 0x0096, 0x0097, /* 0x90-0x97 */ 0x0098, 0x0099, 0x009A, 0x009B, 0x009C, 0x009D, 0x009E, 0x009F, /* 0x98-0x9F */ }; /* I don't know that this really exists but iso8859 assumes it exists somewhere.. */ struct char_set ascii_c1 = { 1, CHARS(ascii_c1_chars), }; struct char_set ascii = { .c0 = &ascii_c0, .g0 = &ascii_g0, .c1 = &ascii_c1, .names = { "ascii", "iso646", 0 }, }; CONSTRUCTOR(static void init(void)) { register_charset(&ascii_c0); register_charset(&ascii_g0); register_charset(&ascii_c1); register_charset(&ascii); }