#include "translate.h" static const t_unicode ibm_ascii_c0_chars[] = { 0x0020, 0x263A, 0x263B, 0x2665, 0x2666, 0x2663, 0x2660, 0x2022, /* 0x00-0x07 */ 0x25D8, 0x25CB, 0x25D9, 0x2642, 0x2640, 0x266A, 0x266B, 0x263C, /* 0x08-0x0F */ 0x25BA, 0x25C4, 0x2195, 0x203C, 0x00B6, 0x00A7, 0x25AC, 0x21A8, /* 0x10-0x17 */ 0x2191, 0x2193, 0x2192, 0x2190, 0x221F, 0x2194, 0x25B2, 0x25BC, /* 0x18-0x1F */ }; struct char_set ibm_ascii_c0 = { 1, CHARS(ibm_ascii_c0_chars), 0, "", 0, 32, }; static const t_unicode ibm_ascii_g0_chars[] = { 0x0020, 0x0021, 0x0022, 0x0023, 0x0024, 0x0025, 0x0026, 0x0027, /* 0x20-0x27 */ 0x0028, 0x0029, 0x002A, 0x002B, 0x002C, 0x002D, 0x002E, 0x002F, /* 0x28-0x2F */ 0x0030, 0x0031, 0x0032, 0x0033, 0x0034, 0x0035, 0x0036, 0x0037, /* 0x30-0x37 */ 0x0038, 0x0039, 0x003A, 0x003B, 0x003C, 0x003D, 0x003E, 0x003F, /* 0x38-0x3F */ 0x0040, 0x0041, 0x0042, 0x0043, 0x0044, 0x0045, 0x0046, 0x0047, /* 0x40-0x47 */ 0x0048, 0x0049, 0x004A, 0x004B, 0x004C, 0x004D, 0x004E, 0x004F, /* 0x48-0x4F */ 0x0050, 0x0051, 0x0052, 0x0053, 0x0054, 0x0055, 0x0056, 0x0057, /* 0x50-0x57 */ 0x0058, 0x0059, 0x005A, 0x005B, 0x005C, 0x005D, 0x005E, 0x005F, /* 0x58-0x5F */ 0x0060, 0x0061, 0x0062, 0x0063, 0x0064, 0x0065, 0x0066, 0x0067, /* 0x60-0x67 */ 0x0068, 0x0069, 0x006A, 0x006B, 0x006C, 0x006D, 0x006E, 0x006F, /* 0x68-0x6F */ 0x0070, 0x0071, 0x0072, 0x0073, 0x0074, 0x0075, 0x0076, 0x0077, /* 0x70-0x77 */ 0x0078, 0x0079, 0x007A, 0x007B, 0x007C, 0x007D, 0x007E, 0x2302, /* 0x78-0x7F */ }; struct char_set ibm_ascii_g0 = { 1, CHARS(ibm_ascii_g0_chars), 0, "", 0, 96, }; CONSTRUCTOR(static void init(void)) { register_charset(&ibm_ascii_c0); register_charset(&ibm_ascii_g0); }