#include "translate.h" static const t_unicode cp1251_c1_chars[] = { 0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021, /* 0x80-0x87 */ 0xFFFF, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F, /* 0x88-0x8F */ 0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, /* 0x90-0x97 */ 0xFFFF, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F, /* 0x98-0x9F */ }; struct char_set cp1251_c1 = { 1, CHARS(cp1251_c1_chars), 0, "", 0, 32, }; static const t_unicode cp1251_g1_chars[] = { 0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7, /* 0xA0-0xA7 */ 0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407, /* 0xA8-0xAF */ 0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7, /* 0xB0-0xB7 */ 0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457, /* 0xB8-0xBF */ 0x0410, 0x0411, 0x0412, 0x0413, 0x0414, 0x0415, 0x0416, 0x0417, /* 0xC0-0xC7 */ 0x0418, 0x0419, 0x041A, 0x041B, 0x041C, 0x041D, 0x041E, 0x041F, /* 0xC8-0xCF */ 0x0420, 0x0421, 0x0422, 0x0423, 0x0424, 0x0425, 0x0426, 0x0427, /* 0xD0-0xD7 */ 0x0428, 0x0429, 0x042A, 0x042B, 0x042C, 0x042D, 0x042E, 0x042F, /* 0xD8-0xDF */ 0x0430, 0x0431, 0x0432, 0x0433, 0x0434, 0x0435, 0x0436, 0x0437, /* 0xE0-0xE7 */ 0x0438, 0x0439, 0x043A, 0x043B, 0x043C, 0x043D, 0x043E, 0x043F, /* 0xE8-0xEF */ 0x0440, 0x0441, 0x0442, 0x0443, 0x0444, 0x0445, 0x0446, 0x0447, /* 0xF0-0xF7 */ 0x0448, 0x0449, 0x044A, 0x044B, 0x044C, 0x044D, 0x044E, 0x044F, /* 0xF8-0xFF */ }; struct char_set cp1251_g1 = { 1, CHARS(cp1251_g1_chars), 0, "", 1, 96, }; struct char_set cp1251 = { .c0 = &ascii_c0, .g0 = &ascii_g0, .c1 = &cp1251_c1, .g1 = &cp1251_g1, .names = { "cp1251", 0 }, }; CONSTRUCTOR(static void init(void)) { register_charset(&cp1251); }