/////////////////////////////////////////////////////////////////////// // File: svutil.h // Description: ScrollView Utilities // Author: Joern Wanke // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// // // SVUtil contains the SVSync, SVSemaphore and SVNetwork // classes, which are used for thread/process creation & synchronization // and network connection. #ifndef TESSERACT_VIEWER_SVUTIL_H_ #define TESSERACT_VIEWER_SVUTIL_H_ #ifdef _WIN32 # include "host.h" // also includes windows.h #else #include #endif #include #include namespace tesseract { /// The SVSync class provides functionality for Thread & Process Creation class SVSync { public: /// Starts a new process. static void StartProcess(const char* executable, const char* args); }; /// A semaphore class which encapsulates the main signaling /// and wait abilities of semaphores for windows and unix. class SVSemaphore { public: /// Sets up a semaphore. SVSemaphore(); /// Signal a semaphore. void Signal(); /// Wait on a semaphore. void Wait(); private: #ifdef _WIN32 HANDLE semaphore_; #elif defined(__APPLE__) sem_t *semaphore_; #else sem_t semaphore_; #endif }; /// The SVNetwork class takes care of the remote connection for ScrollView /// This means setting up and maintaining a remote connection, sending and /// receiving messages and closing the connection. /// It is designed to work on both Linux and Windows. class SVNetwork { public: /// Set up a connection to hostname on port. SVNetwork(const char* hostname, int port); /// Destructor. ~SVNetwork(); /// Put a message in the messagebuffer to the server and try to send it. void Send(const char* msg); /// Receive a message from the server. /// This will always return one line of char* (denoted by \\n). char* Receive(); /// Close the connection to the server. void Close(); /// Flush the buffer. void Flush(); private: /// The mutex for access to Send() and Flush(). std::mutex mutex_send_; /// The actual stream_ to the server. int stream_; /// Stores the last received message-chunk from the server. char* msg_buffer_in_; /// Stores the messages which are supposed to go out. std::string msg_buffer_out_; /// Where we are at in our msg_buffer_in_ char* buffer_ptr_; // strtok_r, strtok_s }; } // namespace tesseract #endif // TESSERACT_VIEWER_SVUTIL_H_